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lOUISIANA sTATE University

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Victoria Regueira

Portfolio

Digital Media Arts & Engineering

M.S.

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Introduction

hOUDINI

maYA

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uNREAL eNGINE (ui/ux)

osc

uNITY (aUGMENTED r)

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pROJECT maNAGEMENT

Film Production

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Work

Artificial Intelligence

Overview

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Softwares/Applications/Specs

  • Photography
  • Adobe programs
    • Illustrator
    • Photoshop
    • PR, etc
  • Figma
  • Miro
  • Jira
  • Discord
  • GroupMe
  • XD
  • Maya
    • SketchFab
  • DaVinci Resolve
  • Monday.com
  • Wordpress
  • Meta Business Suite
  • Canva
  • Sparse clouding point
  • UnReal
  • Megascan
  • Unity
  • Camera Rigging
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Pandemic

During the height of COVID, I, like many others, felt that my daily routine had been thrown off of the tracks. While trying to adapt, I found myself itching to broaden my education and career, and had more time to explore different ways of truly refining my chosen career path.

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Houdini

When I first entered the program, the Houdini application was the very first thing that I was introduced to in Mr. Ken's class. Though the learning process was challenging, it was equally intriguing. I couldn't wait to explore all of the new avenues that the program had to offer and apply them to my modeling and film skillset.

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Houdini

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Project Management Class

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Learning Outcomes

  • Overview of 5 Project Management Process Groups
  • New Media Budgets
  • Project Lifecycle
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Leadership Skills

  • Industry Behavior and Etiquette
  • Pitching Concepts
  • Risk Assessment, Managment, and Mitigation
  • Contract Negotiation
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The Oasis Project

Dystopian Game Development: Utilizing Unreal Engine for the Very First Time

For this project, a team of 7 people came together to put to test our project management skills and brainstorm a variety of video game ideas. The result was the creation of a game titled "Oasis" that we developed from scratch.

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UV Wrapping of Billboard

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The Oasis Project

Process

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MAYA

First Objective

Find an example of an isometric room of our choosing and replicate our own version from scratch.

Second Objective

A lengthy and complicated process as there were a lot of errors with uv texturing and UDIM.

Third Objective

UV unwrapping to cut and sew objects for texturing and workflow.

Fourth Objective

Successfully convert the Maya files to Sketchfab.

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Isometric Room Example

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Antelope Canyon Sandstones

Unreal Engine

The Holy Grail of Gaming, VR, Sound Engineering, and AR

UI/UX

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Even with the implementation of prior experience with UI/UX for mobile devices, there was a huge learning curve. The Oasis Project was vital to my establishing a foundation of learning and research in UI/UX concepts.

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Antelope Canyon in Arizona

implementation

Phases

  1. UX research
  2. Define & Ideation
  3. Information Architecture (IA)
  4. Wireframe
  5. Prototype
  6. Inspiration
  7. Design System
  8. Mockup
  9. User Test
  10. Go Live



UI/UX

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"In UX, the more you understand what you can't do and what you must do, the better your final designs will be."

-Joey Marsh

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Pre-Program

Achievements

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Pre-Program

Achievements (continued...)

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VESNA

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Vesna: Behind the Scenes

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Vesna: Behind the Scenes (continued...)

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Vesna: Behind the Scenes (continued...)

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Logo Drafts

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UI/UX creative Process

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UI/UX creative Process (continued...)

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UI

UI

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Vesna: Ability Icons

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Unity AR: LSU BUS COMPANION APP

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Learning Outcomes

  • Learned How to Use Unity
  • Mapping in XYZ positions
  • Project SDK & API with MapBox
  • LiDar Sensor Mapping with Elevation
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Filming

  • Explored a variety of filming hardware and software such as RED and DaVinci Resolve.
  • Gained valuable teamwork skills necessary to achieve a successful production
  • Learned how to properly utilize many different types of lighting and when to best implement them
  • Learned how to incorporate OLED walls into filming
  • Interned with Film production

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COVID and CAREER CHOICES

Determined to improve my abilities, I kept myself busy during the pandemic by refining and picking up a lot of useful skills and tools. Because of DMAE, I was able to secure a job: a position working under the Louisiana Commission for the Deaf (LCD). I gained the rewarding opportunity of being able to share my skillset with my teammates. For LCD, I was able to operate at small scale team and accomplish:

  • Filming and Editing
  • Color Correction
  • Lightning
  • Gather Media Support
  • Photography
  • A/B Testing
  • Website Management
  • Teamwork Communication Skills
  • Negotiations/Proposals as B2B
  • Social Media Day-To-Day Operations
  • Risk Assessment Management
  • Development of Logo/Branding Guidelines
  • Social Media Copywriter
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Results

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Results

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Artificial Intelligence

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Thank

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You

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